@startuml
sprite $sunset [48x48/16] {
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!define WEATHER_SUNSET(_alias) ENTITY(rectangle,black,sunset,_alias,WEATHER SUNSET)
!define WEATHER_SUNSET(_alias, _label) ENTITY(rectangle,black,sunset,_label, _alias,WEATHER SUNSET)
!define WEATHER_SUNSET(_alias, _label, _shape) ENTITY(_shape,black,sunset,_label, _alias,WEATHER SUNSET)
!define WEATHER_SUNSET(_alias, _label, _shape, _color) ENTITY(_shape,_color,sunset,_label, _alias,WEATHER SUNSET)
skinparam folderBackgroundColor<<WEATHER SUNSET>> White
@enduml